

Long answer: You can play any other skill or combination, but almost every other bow skill requires a single target setup and an aoe clear setup. Short answer: Because it's good for AOE clear AND single target. Q: Why Tornado Shot instead of (insert other skill)? The hardest part is finding the sweet spot in maintaining high clear speed while also having enough damage and survivability to continue mapping as if nothing changed. Equipping MF gear will drop your character's life or DPS or make it weaker in some way. Q: Doesn't MFing make your character weaker? My record for pure Exalted Orb drops in 1 8-12 hour mapping session is 9.

It's not worth heavy investment if you don't complete enough content.

If you barely map at all, don't bother making an MF build. You can generate anywhere from 5-15 exalts of pure currency drops per day (assuming you go hard), along with all of the uniques/div cards/maps/shaper and elder bases/whatever else. It can mean some serious currency generation boosts for you over time. If you run 100+ maps per day, you may want to start looking into going MF. Long answer: Any amount of MF is just a more multiplier to how much loot you get from your maps. Short answer: More Currency = More Power. IF YOU ANSWERED YES TO ANY/ALL OF THESE QUESTIONS, THEN THIS BUILD IS FOR YOU! WHAT ABOUT LAUGHING AT ALL THE NON-MF BUILDS WHO ARE MAKING SO MUCH LESS CURRENCY PER HOUR THAN YOU ARE? HEADHUNTER/BEYOND/NEMESIS DROP 3 ADDITIONAL CURRENCY ITEMS:ĭO YOU WANNA BE SONIC FAST WHILE SWIMMING IN PILES OF CURRENCY LIKE SCROOGE MCDUCK? HIGHLIGHTS FROM A RANDOM DAY OF MFING T16 BURIAL CHAMBERS: NO JEWELS NO WINDRIPPER 14K TOOLTIP DEATHLESS PHOENIX: LOOT FROM 516 T16 ELDER BURIAL CHAMBERS: įARMING ONE EXALT PER MAP, "GUARANTEED": ĭEPTH 504 KURGAL (LICH BOSS) WITH EXTRA FIRE/MONSTER DAMAGE: I'm also providing duplicating service of any of my legacy IIQ bases for you to multimod as you please. Otherwise unchanged.Īll of my legacy quant gear has been updated to new levels of OP: +2 Tornado Shot enchant was nerfed down to +1. Oh we also dropped Unnatural Instinct because of the nerfs to Scion crit multi nodes. Skill tree is slightly more efficient now. Just please get good jewels lol, that's all you have to do. It will still function very well in leagues with investment, as always. This build is still meant to be minmaxed in Standard, with access to all legacy quant bases and now Abyssal Jewels. Abyssal Jewels were nerfed across the board by about 30% (making all previous versions legacy), but judging by the amount of people who complain that their dps is already potato with jewels that have no damage at all, I don't forsee much of a change there. GGG reworked Accuracy to cap at 100% now instead of 95, if you invest that's a buff. Updated gem links and tree to reflect the new version I'm running. Abyssal Jewels will still carry your dps. That means you'll have less overall quant (if you're not using legacy quant gear) and slightly less dps. Windripper and Sadima's were slightly nerfed. Please do not PM me ingame or on the forums with build guide questions. If you still can't find it, join my Discord and ask in the Help Desk channel or come visit me on stream. Most likely it's already been answered by myself or someone else. If you have any questions about the build, check the guide (FAQ at the end) or read a few pages of questions and answers. IF YOU PLAY ONE OF MY BUILDS, PLEASE SHOWCASE YOUR CHARACTER'S GEAR IN THIS THREAD FOR OTHERS TO SEE AND LEARN FROM <3
